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My Game Projects
Welcome to my portfolio. Here you’ll find some of the games that I worked on, and which are available on the internet for everyone to play.


TBA (upcoming) Mobile Car Game
Mobile Game Project (In Development)
A small-scale, objective-based car game for mobile, designed to showcase my mobile game development skills.
Role: Sole programmer—handling all code, systems, and optimization.
Team: Collaborating with one other developer (handles prototyping/design).
Scope: Level-based progression with mechanics focused on completing vehicle objectives.
Built to demonstrate lightweight, efficient mobile development practices.
A small-scale, objective-based car game for mobile, designed to showcase my mobile game development skills.
Role: Sole programmer—handling all code, systems, and optimization.
Team: Collaborating with one other developer (handles prototyping/design).
Scope: Level-based progression with mechanics focused on completing vehicle objectives.
Built to demonstrate lightweight, efficient mobile development practices.


Cyberstrike
Dive into a brutal, atmospheric future where precision meets aggression. Cyberstrike blends the methodical tension of Souls-likes with fluid, dynamic combat—seamlessly chaining sword strikes and gunplay to carve your path through a dystopian world. Every encounter demands adaptability: parry with your blade, counter with a well-placed shot, or unleash hybrid combos to overwhelm foes.
Key Features:
Hybrid Combat System: Switch between melee and ranged attacks mid-combo for explosive, player-driven creativity.
Souls-like Challenge: Tight hitboxes, stamina management, and punishing but fair enemy designs.
A Handcrafted Future: Dark sci-fi environments with environmental storytelling and haunting vistas.
Modular Development: Built with a mix of custom systems and curated assets (full credits provided).
Project Background:
A passion project by a two-person core team (developers) with support from talented seasonal artists. Our goal is to deliver a visceral, condensed Souls-like experience with a unique identity.
Status: In Development – Playable Demo Coming Soon to Steam
Stay Tuned: Wishlist on Steam for demo updates—your feedback will shape the journey!
Key Features:
Hybrid Combat System: Switch between melee and ranged attacks mid-combo for explosive, player-driven creativity.
Souls-like Challenge: Tight hitboxes, stamina management, and punishing but fair enemy designs.
A Handcrafted Future: Dark sci-fi environments with environmental storytelling and haunting vistas.
Modular Development: Built with a mix of custom systems and curated assets (full credits provided).
Project Background:
A passion project by a two-person core team (developers) with support from talented seasonal artists. Our goal is to deliver a visceral, condensed Souls-like experience with a unique identity.
Status: In Development – Playable Demo Coming Soon to Steam
Stay Tuned: Wishlist on Steam for demo updates—your feedback will shape the journey!


Oblivion's Edge
"Oblivion" is a fast-paced solo hack-and-slash combat game inspired by the intense action of Devil May Cry and Metal Gear Rising: Revengeance. Currently in development, the game focuses on delivering fluid, high-octane combat with a dynamic combo system that reacts to player inputs, movement triggers, and situational context.
Key Features:
Precision Combat System: Chained attacks, aerial combos, and weapon-switching for varied playstyles.
Movement-Driven Mechanics: Dodges, dashes, and directional inputs alter combat sequences for deeper mastery.
Stylish Visual Feedback: Screen shakes, particle effects, and hit-stop animations emphasize impact.
Modular Design: Built using curated marketplace assets (credited) and custom scripts for scalability.
Status: Work-in-progress (WIP) with regular updates. Source code available on GitHub for collaboration or review.
Key Features:
Precision Combat System: Chained attacks, aerial combos, and weapon-switching for varied playstyles.
Movement-Driven Mechanics: Dodges, dashes, and directional inputs alter combat sequences for deeper mastery.
Stylish Visual Feedback: Screen shakes, particle effects, and hit-stop animations emphasize impact.
Modular Design: Built using curated marketplace assets (credited) and custom scripts for scalability.
Status: Work-in-progress (WIP) with regular updates. Source code available on GitHub for collaboration or review.


Sneaky Shooter
Sneaky Shooter is a Shooter/Stealth Game that I made on unreal engine. This project was something that I worked on as a individual and also in a Limited Time bracket. This game's main highlight is the Enemy AI and how smartly they interact with our main character. This game currently has only one level.
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